Call of Duty Black Ops II Nuketown Zombies: The Ultimate Survival Guide
Master Call of Duty Black Ops II Nuketown Zombies with our comprehensive survival guide, map strategies, perk drop mechanics, and lore secrets.
When it launched as a bonus map, Call of Duty Black Ops II Nuketown Zombies immediately polarized the community with its chaotic layout and brutal RNG mechanics. Unlike traditional survival maps that give you a clear path to power and safety, this post-apocalyptic neighborhood forces you to adapt to random drops while fighting in incredibly tight spaces. If you want to survive past round 30 on Call of Duty Black Ops II Nuketown Zombies, you need to master the unique mechanics of this radioactive wasteland.
The Lore and Setting of Nuketown Zombies
Nuketown Zombies occupies a highly unique space in the Treyarch Aether storyline. Chronologically, the events on this map occur simultaneously with the "Moon" Easter Egg from the original Black Ops.
The map is set on October 13th, 2025. A drill operated by the Broken Arrow organization, designed to mine Element 115, accidentally triggers a nuclear explosion at the Nevada test site. As CIA and CDC operatives arrive to investigate the aftermath, they are immediately ambushed by undead forces.
Timeline of Events:
[Multiplayer Match Ends] ➔ [Nuclear Bomb Detonation] ➔ [CIA/CDC Agents Arrive] ➔ [Moon Missiles Impact]
As you progress through the rounds, you can actually hear the narrative unfolding in real-time. The zombies begin the game with yellow eyes, indicating they are under Samantha Maxis's control. Over the course of your run, their eyes shift to a piercing blue, and Edward Richtofen's voice replaces Samantha's when you pick up power-ups. This shift signifies Richtofen successfully completing his "Grand Scheme" on the Moon. Ultimately, the match ends when one of the three Element 115 missiles launched from the Moon strikes Nuketown, obliterating everything—except for Marlton Johnson, who manages to survive by hiding inside the backyard fallout shelter.
Map layout and Key Obstacles
Nuketown is famously small, but the Zombies variant introduces debris, collapsed structures, and blocked pathways that make training zombies significantly harder than in multiplayer.
| Location | Key Features | Tactical Risk Assessment |
|---|---|---|
| The Spawning Center | Open street area, school bus, yellow moving truck. | High risk. Easy to get trapped against the bus or the central debris. |
| The Yellow House | Two-story interior, backyard garden, locked tool shed. | Medium risk. The backyard is decent for training, but the interior is a death trap. |
| The Green House | Two-story interior, garage crawlspace, backyard garden. | High risk. The garage is incredibly tight, making it easy to get cornered. |
| The Diner / Truck | Located in the center; can be opened for 3,000 points. | Low risk once opened. Great spot to buy the Galvaknuckles. |
Navigating these areas requires constant awareness of zombie spawns. Unlike other maps in Black Ops II, there are no boardable windows here. This means zombies enter the playable space much faster, and players cannot rely on the Carpenter power-up to buy time or earn quick points.
Weapon Availability: Wall Buys and Mystery Box
To survive the radioactive onslaught in Call of Duty Black Ops II Nuketown Zombies, you need a solid arsenal. The map features a mix of reliable wall weapons and high-tier Mystery Box pulls.
Wall-Mounted Weapons
Wall buys are your insurance policy when the Mystery Box refuses to cooperate. Here is a breakdown of the available wall weapons on the map:
| Weapon | Location | Cost (Points) | Tactical Utility |
|---|---|---|---|
| M14 | Spawning Area (Bus) | 500 | Excellent for early-round point generation. |
| Olympia | Spawning Area (Bus) | 500 | High damage close-range, but slow reload. |
| B23R | Green House (Living Room) | 1,000 | Reliable burst-fire secondary for early rounds. |
| MP5 | Yellow House (Diner/Kitchen) | 1,000 | The best wall buy for mid-game point farming. |
| AK74u | Yellow House (Balcony) | 1,200 | Strong SMG, great for running tight trains. |
| Colt M16A1 | Green House (Bedroom) | 1,200 | Becomes fully automatic when Pack-a-Punched. |
| Remington 870 MCS | Green House (Foyer) | 1,500 | High close-quarters damage to clear escape routes. |
| Bowie Knife | Green House (Backyard) | 3,000 | One-hit kill until Round 10. |
| Galvaknuckles | Inside the Central Red Truck | 6,000 | One-hit kill until Round 14; expensive but worth it. |
Top-Tier Mystery Box Pulls
If you have spare points, hitting the Mystery Box is essential for high-round setups. Keep an eye out for these game-changing weapons:
- Ray Gun Mark II: Only available if you have downloaded the Vengeance DLC. This burst-fire wonder weapon shreds hordes and has zero splash damage, making it perfect for tight corners.
- Galil: A highly reliable assault rifle with a massive ammo reserve. When Pack-a-Punched into the Lamentation, it easily carries players into the late 20s.
- HAMR / RPD / LSAT: These heavy light machine guns offer the raw firepower needed to melt high-round zombie health pools, though they severely limit your mobility.
- Monkey Bombs: Absolutely vital for reviving teammates or escaping a tight corner when trapped in one of the backyards.
Mastering the Random Perk Drop Mechanic
The defining feature of Call of Duty Black Ops II Nuketown Zombies is its randomized Perk-a-Cola and Pack-a-Punch delivery system. You do not start the game with machines conveniently placed around the map. Instead, you must wait for them to fall from the sky.
[Round Progresses] ➔ [Nuclear Alarm Sounds] ➔ [Perk/Pack-a-Punch Falls from Sky] ➔ [Random Spawn Point Secured]
Every few rounds, a loud nuclear siren will wail, and a machine will crash-land into one of the designated spawn zones.
Perk Machine Spawn Locations
There are several predetermined landing zones where machines can drop:
- The Spawning Area (near the yellow truck)
- The Yellow House Backyard
- The Yellow House Garage
- The Green House Backyard
- The Green House Garage
Perk Availability and Strategy
Only four classic perks are available on this map, alongside the Pack-a-Punch machine:
| Perk-a-Cola | Cost (Points) | Priority Level | Strategic Importance |
|---|---|---|---|
| Juggernog | 2,500 | Critical | Increases your health from 2 hits to 5 hits. If this drops late, survival becomes an extreme test of skill. |
| Quick Revive | 1,500 (500 Solo) | High | Essential for solo self-revives or fast co-op revives. |
| Double Tap Root Beer | 2,000 | High | Doubles your fire rate and splits bullet damage, effectively doubling your damage output. |
| Speed Cola | 3,000 | Medium | Speeds up reload times and barrier rebuilding. Crucial for slow-loading LMGs. |
Because the order of these drops is completely random, your strategy must remain fluid. If Juggernog is the last machine to drop (sometimes as late as Round 20), player experiences shared on community forums suggest playing incredibly defensively, utilizing wall-buy SMGs to keep your distance while hoarding points.
Hidden Secrets and Easter Eggs
While Nuketown Zombies does not feature a massive, multi-step main quest Easter Egg like other Black Ops II maps, it is packed with subtle details, musical secrets, and lore implications.
1. The Marlton Johnson Bunker Secret
Marlton Johnson, a member of the Victis crew featured in maps like TranZit and Buried, is actually hiding inside the backyard fallout shelter during your game. If you walk up to the bunker door in the backyard of the Yellow House and perform a melee attack with your knife, you can hear Marlton speak. He uses reused dialogue lines from TranZit, complaining about the dust, the radiation, and his isolation.
2. The Population Sign and the Clock
The iconic Nuketown population sign serves a mechanical purpose. It acts as a live kill counter for your game:
- The counter starts at "00" and ticks up with every zombie killed.
- Upon reaching 100 kills, the sign resets to "00".
- Each time the sign resets, the white hand on the central clock increments.
- When the clock strikes 12, a power-up drops inside the locked backyard shed.
3. Musical Easter Eggs
There are two distinct musical Easter Eggs you can trigger during a match:
- Samantha's Lullaby: Locate and interact with the three hidden teddy bears scattered across the map to play this haunting melody.
- Coming Home (8-Bit Version): Run around the map and shoot the heads off of every mannequin. Once all heads are removed, a chiptune version of the classic Moon loading theme will play.
High-Round Survival Strategies
Surviving past Round 30 on this map requires discipline, spatial awareness, and a clear understanding of zombie pathing. According to high-round community reports, players generally find success using one of two primary strategies.
Strategy A: The Yellow House Backyard Train (Best for Solo)
The backyard of the Yellow House is widely considered the safest zone to train zombies.
- Keep the door leading from the Yellow House kitchen to the backyard closed if possible, forcing zombies to spawn from the fence and the roof.
- Run in a wide, counter-clockwise loop around the central debris pile.
- Use the MP5 or AK74u on the wall to keep your points high, and rely on your Pack-a-Punched Ray Gun Mark II or LMG to clear out the horde once they are tightly grouped behind you.
Strategy B: The Spawning Street Loop (Best for Co-op)
If you are playing with a team, splitting up is essential to avoid crowding. One player should take the Spawning Area.
- Utilize the space around the central school bus to weave in and out of oncoming zombies.
- Avoid the narrow gap between the bus and the red truck if a horde is active, as this is the most common spot for players to get trapped.
- Keep the green house garage open as an escape route, but do not linger inside it.
If you are looking to purchase the game or want to check out community discussions, you can visit the official Steam Store Page for Call of Duty: Black Ops II to join the active player base.
FAQ
How do you get Juggernog to drop early in Nuketown Zombies?
There is no way to force Juggernog to drop early. The perk drops in Call of Duty Black Ops II Nuketown Zombies are entirely governed by random number generation (RNG). A machine falls from the sky at the start of the game and then at random intervals as rounds progress. You simply have to survive until the game decides to drop it.
Can you do a main Easter Egg quest on this map?
No, Nuketown Zombies does not have a main storyline Easter Egg quest or a "Maxis vs. Richtofen" side quest. It is designed purely as a classic, arcade-style survival map where the sole objective is to survive as many rounds as possible.
Who is the voice speaking from the bunker?
The voice inside the fallout shelter belongs to Marlton Johnson, a playable character from the Victis crew. He survived the nuclear blast by locking himself inside the bunker before the CIA and CDC arrived. You can hear his voice lines by knifing the bunker door.
Why do the zombies' eyes change from yellow to blue?
The eye color change represents a shift in who is controlling the undead. At the start of the match, Samantha Maxis controls them (yellow eyes). As you progress, the events of the "Moon" map are happening simultaneously. Once Edward Richtofen takes control of the Aether on the Moon, the zombies' eyes turn blue, and his voice takes over the announcer role.
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