Mastering Call of Duty Black Ops II Killstreaks: A Complete Guide to Scorestreaks

Explore the full list of Call of Duty Black Ops II killstreaks, now known as Scorestreaks. Learn point costs, tactical strategies, and how to dominate.

When Call of Duty: Black Ops II launched, it revolutionized the franchise by replacing traditional kill-based rewards with a dynamic new system. This transition meant that Call of Duty Black Ops II killstreaks were officially rebranded as Scorestreaks, rewarding players for objective play and team support rather than just raw eliminations. Understanding how to maximize your point gain is essential for any player looking to call in the most devastating rewards the game has to offer. In this comprehensive guide, we will break down every reward in the Call of Duty Black Ops II killstreaks lineup, providing tactical insights to help you dominate the leaderboard.

The Evolution: From Killstreaks to Scorestreaks

The shift to the Scorestreak system was a pivotal moment in the series' history. In previous titles, players were often discouraged from capturing objectives because a single death would reset their progress toward a high-tier reward. By pivoting to a score-based model, Treyarch ensured that players who capture flags, defend positions, and provide assists are just as valued as those with high kill counts.

In Black Ops II, every action you take contributes to your progress. While a standard kill typically nets you 100 points, capturing a flag in Domination can reward you with 200 points. Furthermore, team-based actions like having a UAV active while your teammates get kills will provide "assist" points that funnel directly into your streak progress. This creates a gameplay loop where teamwork is the fastest path to high-end rewards.

Scoring Mechanics and Rules

Before diving into the specific rewards, it is important to understand the fundamental mechanics of how these streaks function:

  • Death Resets Progress: Just like the classic system, your score resets to zero upon death.
  • Equipping Rewards: You can select a maximum of three rewards to take into battle.
  • Looping Streaks: You can earn your equipped rewards multiple times in a single life. However, player experience suggests you must use your earned rewards before the cycle "loops" back around, or you risk wasting the reward as it is replaced by the new version of the same streak.
  • Objective Focus: Capturing objectives is often more lucrative than hunting for kills, making Scorestreaks more accessible to tactical players.
Action TypePoints Awarded (Approximate)Impact on Scorestreak
Standard Kill100 PointsModerate
Flag Capture200 PointsHigh
UAV Assist10 Points per killLow/Passive
Objective Defense125 PointsModerate/High
Destroying Enemy Equipment50 PointsLow

Low-Tier Scorestreaks: The Foundation of Support

Low-tier rewards are the backbone of any successful team. These are easily obtainable, even for novice players, and provide essential utility that can turn the tide of a skirmish. While they may not have the flashy lethality of a Swarm, their consistent presence on the battlefield is invaluable.

UAV and Counter-UAV

The UAV remains the most iconic tool in the arsenal. For 350 points, it reveals enemy locations as red dots on the mini-map for 30 seconds. Conversely, the Counter-UAV (600 points) jams the enemy's radar, effectively blinding them to your team's movements. Community reports often highlight that running both in tandem can create a massive information advantage for your squad.

RC-XD and Hunter Killer

For those looking for a more hands-on approach, the RC-XD (450 points) allows you to pilot a remote-controlled car packed with explosives. It is perfect for flushing out campers. The Hunter Killer (525 points) is a "fire and forget" drone that automatically seeks out the nearest enemy player or vehicle, making it one of the most efficient low-tier Call of Duty Black Ops II killstreaks.

ScorestreakPoint CostPrimary FunctionDuration/Usage
UAV350Radar sweep30 Seconds
RC-XD450Remote explosive carSingle Use
Hunter Killer525Automated seeker droneSingle Use
Care Package550Random reward dropSingle Use
Counter-UAV600Radar jamming30 Seconds

Mid-Tier Scorestreaks: Tactical Domination

Once you cross the 600-point threshold, the rewards transition from simple utility to area denial and high-impact weaponry. These rewards require a bit more survival skill to earn but can effectively shut down entire lanes of the map.

The Guardian and Sentry Gun

The Guardian (650 points) is a unique defensive tool that emits a microwave field. This field slows down enemies and blurs their vision, making it an ideal choice for protecting a flag or a narrow hallway. The Sentry Gun (800 points) offers similar area denial but with lethal force. It can be left to operate automatically or can be manually controlled by the player for increased precision.

Hellstorm Missile and Lightning Strike

The Hellstorm Missile (700 points) is the spiritual successor to the Predator Missile. It allows players to guide a missile toward the ground, with the added ability to scatter it into a cluster of smaller bombs to take out multiple spread-out targets. The Lightning Strike (750 points) offers a more surgical approach, allowing you to pick three specific locations on the map for a near-instantaneous airstrike.

Mobile Weaponry: Death Machine and War Machine

Unlike many other rewards, the Death Machine (850 points) and War Machine (900 points) are handheld weapons. The Death Machine is a high-powered minigun, while the War Machine is a semi-automatic grenade launcher. A unique feature of these rewards is their persistence; if you die while carrying them, you can reactivate them upon respawning until the ammunition is fully depleted.

ScorestreakPoint CostControl TypeLethality Level
Guardian650Placed/StaticLow (Non-lethal stun)
Hellstorm Missile700Remote ControlledHigh
Lightning Strike750Map Target SelectionHigh
Sentry Gun800Automatic/ManualHigh
Death Machine850Handheld WeaponVery High
War Machine900Handheld WeaponVery High

High-Tier Scorestreaks: Game-Ending Power

The highest tier of Call of Duty Black Ops II killstreaks is where the truly devastating power resides. Earning these requires a combination of high-skill gunplay and smart objective management. When these are called in, the match often shifts entirely in favor of the user's team.

Orbital VSAT: The Ultimate Information Tool

At 1200 points, the Orbital VSAT is arguably the most powerful non-lethal streak in the game. Unlike a standard UAV, the VSAT shows enemies in real-time and indicates the direction they are facing. Most importantly, it cannot be shot down by the enemy team. This provides a "wall-hack" style advantage that makes it nearly impossible for the opposition to mount a counter-attack.

The Heavy Hitters: Warthog, Lodestar, and VTOL Warship

For pure destruction, the Lodestar (1500 points) and VTOL Warship (1600 points) are the gold standard. The Lodestar allows you to rain down missiles from a remote interface, while the VTOL Warship puts you in the gunner seat of a powerful aircraft, reminiscent of the Chopper Gunner from the original Black Ops. The Warthog (1400 points) provides automated strafing runs that can clear the map of any enemies caught in the open.

The Swarm and K9 Unit

The pinnacle of the Scorestreak ladder consists of the K9 Unit (1700 points) and the Swarm (1900 points). The K9 Unit releases a pack of attack dogs that hunt down enemies across the map, creating chaos and forcing players to focus on the ground. The Swarm, the most expensive reward, calls in a massive cloud of Hunter Killer drones that autonomously seek and destroy every enemy player until the duration ends.

ScorestreakPoint CostPersistenceCounter-Play
Stealth Chopper1100High (Hidden from radar)Launchers/EMP
Orbital VSAT1200Very High (Indestructible)None
EMP Systems1300High (Global effect)None
Warthog1400Moderate (Automated)Hard to hit
Lodestar1500High (Player controlled)Launchers/EMP
VTOL Warship1600High (Player controlled)Launchers/EMP
K9 Unit1700High (AI Dogs)Gunfire
Swarm1900Extreme (Multiple drones)Hiding indoors/EMP

Tactical Strategies for Earning High Streaks

Earning the top-tier Call of Duty Black Ops II killstreaks consistently requires more than just good aim. You need a strategy that maximizes point gain while minimizing risk.

  1. Objective Chaining: In modes like Hardpoint or Domination, always prioritize the objective. Capturing a point and then getting a kill while defending it can net you over 300 points in a matter of seconds, putting you nearly halfway to a mid-tier reward.
  2. The "Support" Loop: Many veteran players recommend running a UAV and Orbital VSAT together. The points you gain from UAV assists help you reach the VSAT, and once the VSAT is active, the massive influx of assists and easy kills will help you reach your third, most powerful reward.
  3. EMP and Air Superiority: Don't overlook the EMP Systems (1300 points). While it doesn't get kills directly, it wipes out all enemy electronics, destroys active enemy streaks, and prevents the opposition from calling in their own rewards. This creates a safe window for your team to push.
  4. Loadout Synergy: Use perks that complement your playstyle. If you are aiming for high streaks, staying off the enemy radar with Ghost or using Flak Jacket to survive explosive spam is essential for maintaining your progress.

According to player experience shared in community forums, the most "reliable" high-end setup is the UAV / Orbital VSAT / Escort Drone combo. This setup provides constant intelligence and a protective drone that follows you, making it easier to survive long enough to loop your streaks.

Conclusion

The transition to Scorestreaks in Black Ops II fundamentally changed how players approach multiplayer combat. By rewarding a diverse range of playstyles, Treyarch created a balanced environment where everyone has a path to the most powerful tools in the game. Whether you prefer the subtle utility of a UAV or the overwhelming destruction of a Swarm, the Call of Duty Black Ops II killstreaks system remains a gold standard for the franchise.

For more official updates and detailed patch notes on the Call of Duty series, visit the official Call of Duty website.

Frequently Asked Questions

What is the difference between Killstreaks and Scorestreaks in Black Ops II?

In Black Ops II, rewards are earned by accumulating points (score) rather than just consecutive kills. This means actions like capturing objectives, assisting teammates, and destroying enemy equipment all contribute toward earning your rewards. This makes the Call of Duty Black Ops II killstreaks system more inclusive for objective-oriented players.

Can I earn the same Scorestreak multiple times in one life?

Yes, you can earn your equipped rewards multiple times in a single life. However, you must use the reward before you reach that point in the cycle again, or the new reward will simply replace the one you already earned, effectively wasting it.

What is the most expensive Scorestreak in the game?

The most expensive reward is the Swarm, which requires 1900 points. It deploys a massive number of Hunter Killer drones that hunt down and eliminate the entire enemy team repeatedly for its duration.

Which Scorestreak cannot be shot down?

The Orbital VSAT (1200 points) is unique because it cannot be shot down by launchers or enemy aircraft. It provides real-time enemy movement and direction on the mini-map until its timer expires, making it one of the most reliable high-tier Call of Duty Black Ops II killstreaks.